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Kerbal space program gravity turn continued
Kerbal space program gravity turn continued












kerbal space program gravity turn continued
  1. #Kerbal space program gravity turn continued manual#
  2. #Kerbal space program gravity turn continued mods#

What has surprised me is that I've never been able to find a way to do a reliable single-burn-to-orbit without lots or trial and error and manual fiddling with the controls. That said, I understand the limited engine throttling and ignitions tends to throw a massive wrench in the way most KSP ascents are calculated. I'm not actually using RO, just RF configured for the stock system, so there is a little less to worry about as far as compatibility. This also causes the stats window to show more stuff (for debugging), so don't be surprised. This resets every parameter which is not locked to defaults. You can reset the config values in 2 ways: delete the file as suggested by game reload required) or (something I've implemented for debugging purposes) - keep the alt-key pressed while pressing "previous best guess". But I remember having used SRBs with control fins and that worked. I can look into the issue why the fins didn't work, that should not happen. Then I let the first stage thrust over the configured time to apoapsis, so I have some reserves. What if you set the sensitivity to 1.0, so it won't throttle down? Then fiddle with the "Max Thrust" parameter on the engines directly? That's something I do sometimes, like if the 2nd stage engine doesn't have enough TWR initially.

kerbal space program gravity turn continued

There may be workarounds for some of the problems, like engine cut-off. And I can also see why, the effort would be quite high. That's why the original author probably didn't support it. With Real Fuels there come a lot of additional requirements, then there are engines which cannot throttle down, or if you try too much they cut off and cannot restart. Sorry I wasn't clear in my previous answer: my statement is true with RSS, using stock(like) parts, but probably not with RO. Also, I'd like to know if there is a way to clear a ships previous guesses without having to completely rename it because I have little desire to repeatedly rename my ships after every failed attempt that needs a redesign.ĮDIT: I would also like to know if there is a way to prevent engine cutoff as again, Real Fuels configs only allow many engines to have a single ignition. Is there any way around this as I use Real Fuels and many, if not most, engines do no gimbal with those configs. If the vehicle's engines don't have any gimbal range, attempting to use GT causes the thing to just fly straight up until it runs out of fuel. GT just doesn't seem to work at all unless the engines have some sort of gimballing. I'm running into a problem after redesigning one of my craft when I realized it didn't have enough dV for my needs. Some real life situations claim all my attention.

kerbal space program gravity turn continued

Creating the orbit maneuver node at the end is kind of on the border, so of course you could argue that triggering the launch is kind of similar to that.Īnyway - right now I just don't have the time to do any programming on GT.

kerbal space program gravity turn continued

#Kerbal space program gravity turn continued mods#

While I'm often tempted to add more functionality - I leave that to other mods (which was also the original authors intention I think). The sole purpose of GT is to do exactly that: a gravity turn. It would be very nice.Īlternatively, if there's *another* mod/app/tool/what-have-you that when given launch location and target parameters will generate launch times and inclinations, I can do it by hand. I think MechJeb does this, but I honestly don't know. If a target is selected, I would like GravityTurn to delay launch until the orbit is correctly aligned, then launch into the correct inclination. I have posted a feature request on the GitHub repository to improve the use of this tool in launching toward rendezvous.














Kerbal space program gravity turn continued